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Facilitating student and staff engagement across multiple offshore campuses for transnational education using an immersive video augmented learning platform., and . TALE, page 77-81. IEEE, (2016)A Java Program for Automatic Team Allocation in Project-Based Coursework., , , , , , and . TALE, page 185-192. IEEE, (2018)Engineering Students at Day Zero: Selection and Concerns by Gender., , and . TALE, page 1096-1100. IEEE, (2018)Developing Creative Digital Communication, Learning Resources and Evaluation Skills with YouTube and Self and Peer-Assessment., and . TALE, page 473-478. IEEE, (2021)Improving the Laboratory Learning Experience: A Process to Train and Manage Teaching Assistants., , , , and . IEEE Trans. Educ., 58 (2): 130-139 (2015)Addressing misconceptions about engineering through student-industry interaction in a video-augmented 3D immersive virtual world., , , and . FIE, page 1-6. IEEE Computer Society, (2016)Special session: Exploring learning opportunities in engineering education using 2D, 3D and immersive video augmented online technologies., and . FIE, page 1-2. IEEE Computer Society, (2016)Exploring Student Interest of Online Peer Assisted Learning Using Mixed-Reality Technology., and . ICL (1), volume 715 of Advances in Intelligent Systems and Computing, page 48-54. Springer, (2017)Examining the Impact of Pedagogical Agents on Students Learning Experience in Virtual Worlds., , , , , and . TALE, page 602-607. IEEE, (2018)Autonomous Assessment of a Laboratory Exam for the Digital Hardware Curriculum., and . TALE, page 829-833. IEEE, (2021)