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IEEE 5th Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS)

, , , and (Eds.) IEEE digital library, (2012)

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A Simplified Inverse Kinematic Approach for Embodied VR Applications, , , and . Proceedings of the 23rd IEEE Virtual Reality (IEEE VR) conference, (2016)Evaluation of Binocular Eye Trackers and Algorithms for 3D Gaze Interaction in Virtual Reality Environments, , and . Journal of Virtual Reality and Broadcasting, (January 2009)3D fixations in real and virtual scenarios, , , and . Journal of Eye Movement Research, (2007)Accelerated Stereo Rendering with Hybrid Reprojection-Based Rasterization and Adaptive Ray-Tracing., , , and . VR, page 828-835. IEEE, (2020)The Influence of Avatar Embodiment on Time Perception - Towards VR for Time-Based Therapy, , , , and . Frontiers in Virtual Reality, (2021)VR-Assisted vs Video-Assisted Teacher Training., , , , , and . VR, page 625-626. IEEE Computer Society, (2018)Work, Trade, Learn: Developing an Immersive Serious Game for History Education, , and . 2023 9th International Conference of the Immersive Learning Research Network (iLRN), (2023)Semantic Modelling for Virtual Worlds -- A Novel Paradigm for Realtime Interactive Systems?, and . Proceedings of the ACM VRST 2008, page 17-20. (2008)Plausibility and Perception of Personalized Virtual Humans between Virtual and Augmented Reality, , , , , , , and . 2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), page 489-498. (2022)Picture-based Localisation For Pervasive Gaming, , , and . Virtuelle und Erweiterte Realität, 11. Workshop der GI-Fachgruppe VR/AR, (2014)