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Muscleblazer: a wearable laser tag module powered by PGM-induced force-feedback.

, , , , , and . Superhuman Sports Design Challenge, page 2:1-2:6. ACM, (2018)

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Force-feedback in Virtual Reality through PGM-based ForceHand glove., , and . SII, page 1016-1021. IEEE, (2020)On SPIM detection in LTE networks., , and . CCECE, page 1-4. IEEE, (2012)SmartAidView Jacket: Providing visual aid to lower the underestimation of assistive forces., , and . AHs, page 152-156. ACM, (2021)Verification of data pattern for interactive privacy preservation model., , , and . SAC, page 1716-1723. ACM, (2011)Creating illusive perceived assistive force using visual feedback., , , and . SMC, page 3260-3267. IEEE, (2020)Force Your Hand - PAM Enabled Wrist Support., , and . AsiaHaptics, volume 432 of Lecture Notes in Electrical Engineering, page 239-245. Springer, (2016)Muscleblazer: Force-Feedback Suit for Immersive Experience., , , , , and . VR, page 1813-1818. IEEE, (2019)Ski for Squat: A Squat Exergame with Pneumatic Gel Muscle-Based Dynamic Difficulty Adjustment., , and . HCI (8), volume 12769 of Lecture Notes in Computer Science, page 449-467. Springer, (2021)Human balance ability assessment through Pneumatic Gel Muscle (PGM)-based Augmentation., , , and . AHs, page 162-169. ACM, (2022)Impact of PGM Training on Reaction Time and Sense of Agency., , and . ICSM, volume 13497 of Lecture Notes in Computer Science, page 355-368. Springer, (2022)