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Muscleblazer: a wearable laser tag module powered by PGM-induced force-feedback.

, , , , , and . Superhuman Sports Design Challenge, page 2:1-2:6. ACM, (2018)

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Common Experience Sample 1.0: Developing a sample for comparing the characteristics of haptic displays., , , and . VRST, page 47:1-47:2. ACM, (2022)Open Video Game Library: Developing a Video Game Database for Use in Research and Experimentation., , , , and . VRST, page 68:1-68:2. ACM, (2023)Visuo-Haptic Redirected Walking Using Handrail., , , , , and . ICAT-EGVE (Posters and Demos), page 9-10. Eurographics Association, (2018)Insights of the augmented dodgeball game design and play test., , , , , and . AH, page 12. ACM, (2017)Generating Spherical Hyperlapse Videos via Recursive Intelligent Sampling for StratoJump., , , and . ISS, page 473-476. ACM, (2018)D-ball: virtualized sports in diminished reality., , , and . Superhuman Sports Design Challenge, page 6:1-6:6. ACM, (2018)Designing Augmented Sports: Merging Physical Sports and Virtual World Game Concept., , , , , , , , and . HCI (4), volume 10904 of Lecture Notes in Computer Science, page 403-414. Springer, (2018)Unlimited Corridor: A Visuo-haptic Redirection System., , , , , and . VRCAI, page 18:1-18:9. ACM, (2019)Muscleblazer: a wearable laser tag module powered by PGM-induced force-feedback., , , , , and . Superhuman Sports Design Challenge, page 2:1-2:6. ACM, (2018)Unlimited corridor: redirected walking techniques using visuo haptic interaction., , , , , and . SIGGRAPH Emerging Technologies, page 20:1-20:2. ACM, (2016)