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GPU optimization of material point methods., , , , , , and . ACM Trans. Graph., 37 (6): 254 (2018)Visual knitting machine programming., , , and . ACM Trans. Graph., 38 (4): 63:1-63:13 (2019)Mach-RT: A Many Chip Architecture for Ray Tracing., , , and . High Performance Graphics (Short Papers), page 1-6. Eurographics Association, (2019)Super Fast Strand-Based Hair Rendering with Hair Meshes., , , , and . SIGGRAPH Real Time Live!, page 11:1-11:2. ACM, (2023)Dual scattering for real-time multiple scattering in hair.. SIGGRAPH Computer Animation Festival, page 39. ACM, (2008)Rendering hair-like objects with indirect illumination., and . SIGGRAPH Sketches, page 21. ACM, (2005)Real-time fiber-level cloth rendering., and . I3D, page 5:1-5:8. ACM, (2017)Parameterization of Tabulated BRDFs., and . CGI (Short Papers), page 45-48. ACM, (2016)Patch Textures: Hardware Support for Mesh Colors., , and . IEEE Trans. Vis. Comput. Graph., 28 (7): 2710-2721 (2022)Skill-Based Matchmaking for Competitive Two-Player Games.. Proc. ACM Comput. Graph. Interact. Tech., 7 (1): 7:1-7:19 (May 2024)