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Fostering students' participation in face-to-face interactions and deepening their understanding by integrating personal and shared spaces.

, , , , , , , , and . CSCL, page 795-797. International Society of the Learning Sciences / ACM DL, (2007)

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To use PYA tool or not for learning Japanese hand alphabets., , , , and . Advances in Computer Entertainment Technology, page 51. ACM, (2006)Development and Evaluation of a Digital Vegetation Interaction Game for Children., , , , , and . ICEC, volume 5709 of Lecture Notes in Computer Science, page 288-289. Springer, (2009)Animal Observation Support System based on Body Movements: Hunting with Animals in Virtual Environment., , , , , , , and . CSEDU (1), page 421-427. SciTePress, (2019)SATOYAMA: Time-limited Decision Game for Students to Learn Hundreds Years Forestry Management., , , , , , , , , and 1 other author(s). CSEDU (1), page 481-486. SciTePress, (2017)Development of Experiential Learning System based on the Connection between Object Models and Their Digital Contents - Collaboration between Tangible Interface and Computer Interaction., , , , , , and . CSEDU (2), page 154-159. SciTePress, (2017)KIKIMIMI - Voice Separation System for Automating Post Evaluation of Learning Support System., , , , , , , , , and . CSEDU (2), page 301-306. SciTePress, (2015)Evaluation of the Universal Puppet Theater Based on Inclusive Design Method., , , , , and . DIGITEL, page 135-137. IEEE, (2012)Estimation of Degree of Interest during Walking using an EDA Sensor ~ Toward Quantitative Exhibition Evaluation in Museums ~., , , and . ICST, page 1-4. IEEE, (2019)A system for supporting group learning in face-to-face and networked environments., , , , and . CSCW Videos, page 4. ACM, (2002)Practice! YUBIMOJI AIUEO: An Edutainment System of Japanese Hand Alphabets for Elementary School Children., , , and . Asia International Conference on Modelling and Simulation, page 292-295. IEEE Computer Society, (2007)