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TongueTap: Multimodal Tongue Gesture Recognition with Head-Worn Devices., , , , and . ICMI, page 564-573. ACM, (2023)Does frequency resolution affect the classification performance of steady-state visual evoked potentials?, , , and . NER, page 341-344. IEEE, (2017)Augmenting VR/AR Applications with EEG/EOG Monitoring and Oculo-Vestibular Recoupling., , , , , , , , , and 5 other author(s). HCI (13), volume 9743 of Lecture Notes in Computer Science, page 121-131. Springer, (2016)Augmented Brain Computer Interaction Based on Fog Computing and Linked Data., , , , , , , and . Intelligent Environments, page 374-377. IEEE, (2014)Gaze & Tongue: A Subtle, Hands-Free Interaction for Head-Worn Devices., , , , , and . CHI Extended Abstracts, page 456:1-456:4. ACM, (2023)Toward non-hair-bearing brain-computer interfaces for neurocognitive lapse detection., , , and . EMBC, page 6638-6641. IEEE, (2015)Enhancing unsupervised canonical correlation analysis-based frequency detection of SSVEPs by incorporating background EEG., , , , and . EMBC, page 3053-3056. IEEE, (2014)Optimizing Phase Intervals for Phase-Coded SSVEP-Based BCIs With Template-Based Algorithm., , and . SMC, page 650-655. IEEE, (2018)Analyzing and Monitoring Kubernetes Microservices based on Distributed Tracing and Service Mesh., , , and . APSEC, page 477-481. IEEE, (2022)Developing an online steady-state visual evoked potential-based brain-computer interface system using EarEEG., , , , , , , and . EMBC, page 2271-2274. IEEE, (2015)