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Creativity, Customization, and Ownership: Game Design in Bootstrap: Algebra., , and . SIGCSE, page 161-166. ACM, (2018)WeScheme: the browser is your programming environment., , , and . ITiCSE, page 163-167. ACM, (2011)Evolving a K-12 Curriculum for Integrating Computer Science into Mathematics., , , , , , , , , and . SIGCSE, page 59-65. ACM, (2021)Teaching Algebra and Computing through Bootstrap and Program by Design (Abstract Only)., and . SIGCSE, page 695. ACM, (2015)Integrated Data Science for Secondary Schools: Design and Assessment of a Curriculum., , , , , , , and . SIGCSE (1), page 22-28. ACM, (2022)Assessing Bootstrap: Algebra Students on Scaffolded and Unscaffolded Word Problems., , and . SIGCSE, page 8-13. ACM, (2018)Transferring Skills at Solving Word Problems from Computing to Algebra Through Bootstrap., , , and . SIGCSE, page 616-621. ACM, (2015)CSPd Week: A Scalable Model for Preparing Teachers for CS for All., , , , and . SIGCSE, page 645-646. ACM, (2017)Accessible AST-Based Programming for Visually-Impaired Programmers., , and . SIGCSE, page 773-779. ACM, (2019)Adapting Student IDEs for Blind Programmers., , and . Koli Calling, page 23:1-23:5. ACM, (2020)