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A conceptual case-based model for knowledge sharing among supply chain members., , , и . Business Proc. Manag. Journal, 14 (2): 147-165 (2008)Game design for bioinformatics and cyberinfrastructure learning: a parallel computing case study., , , , , и . Concurr. Comput. Pract. Exp., 26 (13): 2303-2315 (2014)#SociallyAcceptableHCI: Social Acceptability of Emerging Technologies and Novel Interaction Paradigms., , , , , , , и . INTERACT (4), том 11749 из Lecture Notes in Computer Science, стр. 741-746. Springer, (2019)VizDeck: a card game metaphor for fast visual data exploration., , , и . CHI Extended Abstracts, стр. 1667-1672. ACM, (2012)Measuring distributed affect in collaborative games., и . CSCW (Companion), стр. 195-198. ACM, (2012)Diverse player experiences in the design of science games for bioinformatics learning., , , , , , , и . ChileCHI, стр. 104-109. ACM, (2013)Beyond the Individual: The Dynamic Features of Distributed Affect., , , и . GROUP, стр. 9-19. ACM, (2016)Adapting grounded theory to construct a taxonomy of affect in collaborative online chat., , , , , и . SIGDOC, стр. 197-204. ACM, (2012)VizDeck: self-organizing dashboards for visual analytics., , , и . SIGMOD Conference, стр. 681-684. ACM, (2012)SoftRAN: software defined radio access network., , , и . HotSDN, стр. 25-30. ACM, (2013)