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Squeeze-and-Excitation Networks

, , , , and . (2017)cite arxiv:1709.01507Comment: journal version of the CVPR 2018 paper, accepted by TPAMI.

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Simulation of Textile Stains., , , , and . IEEE Trans. Vis. Comput. Graph., 25 (7): 2471-2481 (2019)Texture synthesis via the matching compatibility between patches., , , and . Sci. China Ser. F Inf. Sci., 52 (3): 512-522 (2009)Efficient Interactive Image Segmentation with Local and Global Consistency., , and . PG (Short Papers), page 41-46. Eurographics Association, (2015)Image spatial diffusion on GPUs., , , , , , and . APCCAS, page 610-613. IEEE, (2008)Fast soft shadow by depth peeling., , , , , , and . SIGGRAPH Posters, page 126:1. ACM, (2010)A New Method for Polygon Edging on Shaded Surfaces., , and . J. Graphics, GPU, & Game Tools, 4 (1): 1-10 (1999)Stable and efficient miscible liquid-liquid interactions., , , and . VRST, page 55-64. ACM, (2007)A particle-based method for viscoelastic fluids animation., , , , and . VRST, page 111-117. ACM, (2009)Video enhancement leveraging high-quality depth maps., and . VRCAI, page 111-118. ACM, (2012)Efficient depth peeling via bucket sort., , , and . High Performance Graphics, page 51-57. Eurographics Association, (2009)