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Frameworks Enabling Ubiquitous Mixed Reality Applications Across Dynamically Adaptable Device Configurations.

, , , , , , and . Frontiers Virtual Real., (2022)

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The Use of Reality Models in Augmented Reality Applications., , and . SMILE, volume 1506 of Lecture Notes in Computer Science, page 275-289. Springer, (1998)Mixed Reality for Cultural Heritage., , and . VR, page 1618-1622. IEEE, (2019)HieroQuest - A Serious Game for Learning Egyptian Hieroglyphs., , , , , and . ACM Journal on Computing and Cultural Heritage, 13 (4): 30:1-30:20 (2020)Evaluation of an Augmented-Reality-based 3D User Interface to Enhance the 3D-Understanding of Molecular Chemistry., and . CSEDU, page 294-302. SciTePress, (2013)Seamless integration of mobile devices into interactive surface environments., , and . ITS, page 331-334. ACM, (2012)Tangible Mixed Reality On-Site: Interactive Augmented Visualisations from Architectural Working Models in Urban Design., , , , and . CAAD Futures, volume 527 of Communications in Computer and Information Science, page 55-74. Springer, (2015)Defining Adverlearning: a Novel Concept to Enhance Learning Using In-Game Advertising., and . ICALT, page 72-74. IEEE, (2021)Extending AR Interaction through 3D Printed Tangible Interfaces in an Urban Planning Context., , , , , and . UIST (Adjunct Volume), page 116-118. ACM, (2019)Inspiring healthy Food Choices in a Virtual Reality Supermarket by adding a tangible Dimension in the Form of an Augmented Virtuality Smartphone., , , , , , , , , and 4 other author(s). VR Workshops, page 548-549. IEEE, (2021)Automated Initialization for Marker-Less Tracking: A Sensor Fusion Approach., , and . ISMAR, page 79-88. IEEE Computer Society, (2004)