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Deconstruction Kits for Learning: Students' Collaborative Debugging of Electronic Textile Designs., , and . FabLearn, page 82-85. ACM, (2016)Software by Kids for Kids.. Commun. ACM, 39 (4): 38-39 (1996)Culturally Responsive Making with American Indian Girls: Bridging the Identity Gap in Crafting and Computing with Electronic Textiles., and . GenderIT, page 9-16. ACM, (2015)Youth as media art designers: workshops for creative coding., and . IDC, page 137-140. ACM, (2008)Collaborative Coding and Composing of JazzHands: Integrating the Learning of Advanced Computational Concepts with Electronic Textiles to Make Music Wearables., , , , and . SIGCSE, page 1274. ACM, (2019)Learner-Centered System Design: HCI Perspective for the Future., , , , , , and . Symposium on Designing Interactive Systems, page 143-147. ACM, (1995)Rethinking Debugging as Productive Failure for CS Education., , , , and . SIGCSE, page 169-170. ACM, (2019)Program Comprehension with Physical Computing: A Structure, Function, and Behavior Analysis of Think-Alouds with High School Students., and . ITiCSE (1), page 143-149. ACM, (2021)Correction to: Computational Thinking as a Social Movement., and . Künstliche Intell., 36 (2): 185 (2022)Functional Aesthetics for Learning: Creative Tensions in Youth e-Textile Designs., , and . ICLS, International Society of the Learning Sciences, (2012)