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A Simple and Robust Mutation Strategy for the Metropolis Light Transport Algorithm., , , и . Comput. Graph. Forum, 21 (3): 531-540 (2002)Weighted Multi-pass Method Based on Stochastic Iteration and Random Walk Methods., , и . WSCG, стр. 24-31. (2002)Global Illumination Animation with Random Radiance Representation., , и . Rendering Techniques, том 44 из ACM International Conference Proceeding Series, стр. 64-73. Eurographics Association, (2003)Hemicube shooting for non-diffuse global illumination., , и . SCCG, стр. 89-96. ACM, (2002)Multiple strategy stochastic iteration for architectural walkthroughs., , , и . Comput. Graph., 27 (2): 285-292 (2003)Go with the Winners Strategy in Path Tracing., , и . Journal of WSCG, 13 (2): 49-56 (2005)Combining global and local global-illumination algorithms., , , , и . SCCG, стр. 185-192. ACM, (2003)Dependent Tests Driven Filtering in Monte-Carlo Global Illumination., , , и . Eurographics (Short Presentations), Eurographics Association, (2002)Progressive Light Path Building., , и . WSCG, стр. 411-418. (2001)Weighted importance sampling in shooting algorithms., , и . SCCG, стр. 177-184. ACM, (2003)