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An exploratory study on non-visual mobile phone interfaces for games., , и . IHC, том 378 из ACM International Conference Proceeding Series, стр. 31-39. ACM, (2008)Squeak, an Invisible Laboratory for Teachers as Learners., и . Virtual Enterprises and Collaborative Networks, том 283 из IFIP, стр. 333-340. Springer, (2008)A game loop architecture for the GPU used as a math coprocessor in real-time applications., , , , , , , и . Comput. Entertain., 6 (3): 42:1-42:19 (2008)Extending Use Cases to Support Activity Design in Pervasive Mobile Games., и . SBGames, стр. 193-201. IEEE Computer Society, (2014)Parallel processing between GPU and CPU: Concepts in a game architecture., , , , , и . CGIV, стр. 115-120. IEEE Computer Society, (2007)Mechanistic models in macroecology and biogeography: state-of-art and prospects, , и . Ecography, (2017)Notes on Pervasive Virtuality., , , и . CoRR, (2016)Live-action Virtual Reality Games., , , и . CoRR, (2016)Oceanic island biogeography through the lens of the general dynamic model: assessment and prospect, , , , , , , , , и 7 other автор(ы). Biological Reviews, (2016)Automatic Dynamic Task Distribution between CPU and GPU for Real-Time Systems., , , , , , , , , и . CSE, стр. 48-55. IEEE Computer Society, (2008)