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Squeak, an Invisible Laboratory for Teachers as Learners., and . Virtual Enterprises and Collaborative Networks, volume 283 of IFIP, page 333-340. Springer, (2008)An exploratory study on non-visual mobile phone interfaces for games., , and . IHC, volume 378 of ACM International Conference Proceeding Series, page 31-39. ACM, (2008)A game loop architecture for the GPU used as a math coprocessor in real-time applications., , , , , , , and . Comput. Entertain., 6 (3): 42:1-42:19 (2008)Extending Use Cases to Support Activity Design in Pervasive Mobile Games., and . SBGames, page 193-201. IEEE Computer Society, (2014)Parallel processing between GPU and CPU: Concepts in a game architecture., , , , , and . CGIV, page 115-120. IEEE Computer Society, (2007)Oceanic island biogeography through the lens of the general dynamic model: assessment and prospect, , , , , , , , , and 7 other author(s). Biological Reviews, (2016)Mechanistic models in macroecology and biogeography: state-of-art and prospects, , and . Ecography, (2017)Live-action Virtual Reality Games., , , and . CoRR, (2016)Notes on Pervasive Virtuality., , , and . CoRR, (2016)Automatic Dynamic Task Distribution between CPU and GPU for Real-Time Systems., , , , , , , , , and . CSE, page 48-55. IEEE Computer Society, (2008)