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Impact of Long-Term Use of an Avatar to IVBO in the Social VR.

, , , , , and . HCI (4), volume 12765 of Lecture Notes in Computer Science, page 322-336. Springer, (2021)

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VisionPainter: Authoring Experience of Visual Impairment in Virtual Reality., , , , , and . HCI (5), volume 13306 of Lecture Notes in Computer Science, page 280-295. Springer, (2022)Case Study of Low-Code VR Platform for Training and Evaluating Employee's Service Skills., , , , , , , and . HCI (54), volume 14060 of Lecture Notes in Computer Science, page 267-279. Springer, (2023)Modeling the Enhancement Effect of Countercurrent on Acceleration Perception in Galvanic Vestibular Stimulation., , , and . ACE, page 6:1-6:6. ACM, (2016)Taste controller: galvanic chin stimulation enhances, inhibits, and creates tastes., , , , and . SIGGRAPH Emerging Technologies, page 18:1-18:2. ACM, (2018)Electrical Stimulation Method Capable of Presenting Visual Information Outside the Viewing Angle., , , and . ICAT-EGVE (Posters and Demos), page 13-14. Eurographics Association, (2017)Position shift of phosphene and attention attraction in arbitrary direction with galvanic retina stimulation., , , , and . AH, page 10. ACM, (2017)Improving Remote Spatial Understanding by Transmitting Spherical Images via Video Chat Applications., , , , , , , and . Int. J. Autom. Technol., 16 (3): 286-295 (2022)Spicy-Sensation of Wasabi Enhancement Method Using Anodal Electric Stimulation., , , and . ISMAR Adjunct, page 725-726. IEEE, (2022)Virtual Reality Training System Using an Autonomy Agent for Learning Hospitality Skills of a Retail Store., , , , and . HCI (54), volume 14060 of Lecture Notes in Computer Science, page 483-492. Springer, (2023)Impact of Long-Term Use of an Avatar to IVBO in the Social VR., , , , , and . HCI (4), volume 12765 of Lecture Notes in Computer Science, page 322-336. Springer, (2021)