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Impact of Long-Term Use of an Avatar to IVBO in the Social VR.

, , , , , and . HCI (4), volume 12765 of Lecture Notes in Computer Science, page 322-336. Springer, (2021)

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Design and Analysis of Control Software in Virtual Reality Environment., , , , and . J. Robotics Mechatronics, 4 (1): 20-24 (1992)Evaluating Seniors' Virtual Reality Experience Performed at a Local Community Event in Japan., , , and . HCI (28), volume 12208 of Lecture Notes in Computer Science, page 609-621. Springer, (2020)Particle Display System - A Large Scale Display for Public Space., , , , and . EGVE/ICAT/EuroVR, page 29-36. Eurographics Association, (2009)Multimedia Virtual Laboratory., , , and . INTERACT, page 885-886. IOS Press, (2001)EXILE: Experience based Interactive Learning Environment., , , , , , and . AH, page 37:1-37:2. ACM, (2016)"wavers": a perceptible vibration system., , and . Advances in Computer Entertainment Technology, volume 352 of ACM International Conference Proceeding Series, page 399. ACM, (2008)Tele echo tube: beyond cultural and imaginable boundaries., , , , , and . ACM Multimedia, page 173-182. ACM, (2013)Robustness enhancement of a localization system using interior decoration with coded pattern., , , and . VRST, page 147-150. ACM, (2009)Meta-ryoshka: haptic illusion on perceiving shape., , , , and . SIGGRAPH Posters, page 47. ACM, (2011)Beat story: life-log system of subjective time using heart beat rate., , , and . SIGGRAPH Posters, page 121. ACM, (2008)