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Pictures at an Exhibition: Design of a Hybrid Puppetry Performance Piece.

, , , , , , and . ICEC, volume 7522 of Lecture Notes in Computer Science, page 130-143. Springer, (2012)

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Pictures at an Exhibition: Design of a Hybrid Puppetry Performance Piece., , , , , , and . ICEC, volume 7522 of Lecture Notes in Computer Science, page 130-143. Springer, (2012)Giving your self to the game: transferring a player's own movements to avatars using tangible interfaces., , , , , , and . Sandbox@SIGGRAPH, page 161-168. ACM, (2009)Mapping Place: Supporting Cultural Learning through a Lukasa-inspired Tangible Tabletop Museum Exhibit., , , , and . TEI, page 261-268. ACM, (2015)Designing embodied interfaces to support spatial ability.. TEI, page 309-312. ACM, (2014)I'm in the game: embodied puppet interface improves avatar control., , , , , , , , and . TEI, page 129-136. ACM, (2011)SketchTop: design collaboration on a multi-touch tabletop., , , , , and . TEI, page 333-336. ACM, (2011)Universal Threshold Object: Designing Haptic Interaction for Televised Interactive Narratives., , , , , , and . TEI, page 285-292. ACM, (2015)Reach across the boundary: evidence of physical tool appropriation following virtual practice., , , , , , and . TEI, page 155-158. ACM, (2013)Evaluating the effect of tangible virtual reality on spatial perspective taking ability., , , , , , and . SUI, page 68-77. ACM, (2017)Ruggedization of vibration stimuli in silicone-electronic devices., , and . UbiComp/ISWC Adjunct, page 1307-1312. ACM, (2015)