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Impostor-based Rendering Acceleration for Virtual, Augmented, and Mixed Reality., , and . VRST, page 3:1-3:10. ACM, (2021)Games Engineering. Wissenschaft mit, über und für Interaktive Systeme, , , and . Games Studieren - was, wie, wo?, page 269-318. Transcript - Bild und Bit., (2018)On the art of the evaluation and presentation of RIS-engineering., and . SEARIS, page 9-17. IEEE Computer Society, (2014)Coherence and Plausibility, not Presence?! Pivotal Conditions for XR Experiences and Effects, a Novel Model, and . (2021)cite arxiv:2104.04846Comment: 10 pages,2 figures.Remote at Court – Challenges and Solutions of Video Conferencing in the Judicial System, , and . Proceedings 25th HCI International Conference, Design, Operation and Evaluation of Mobile Communications, page 82-106. Springer, (2022)Incorporating VR Databases into AI Knowledge Representations: A Framework for Intelligent Graphics Applications, and . Proceedings of the Sixth International Conference on Computer Graphics and Imaging, page 79-84. ACTA Press, (2003)Horst – The Teaching Frog: Learning the Anatomy of a Frog Using Tangible AR, , , , and . Proceedings of the 2020 Mensch und Computer Conference (MuC '20), page 303-307. New York, NY, USA, Association for Computing Machinery, (September 2020)Resolution of Multimodal Object References using Conceptual Short Term Memory, , and . Proceedings of the EuroCogSci03, page 462. Lawrence Erlbaum Associates Inc, (2003)Ka-Boom!!! Visually Exploring Latency Measurements for XR, , , and . Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, New York, NY, USA, Association for Computing Machinery, (2021)Multimodale Interaktion in der Virtuellen Realität, , , , , and . Mensch & Computer 2001, 55, page 265-274. B.G. Teubner Stuttgart, (2001)