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Learning Rigidity in Dynamic Scenes with a Moving Camera for 3D Motion Field Estimation.

, , , , , and . ECCV (5), volume 11209 of Lecture Notes in Computer Science, page 484-501. Springer, (2018)

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Deep Semantic Face Deblurring., , , , and . CoRR, (2020)Advanced environment mapping in VR applications., , and . Comput. Graph., 28 (1): 99-104 (2004)Learning Rigidity in Dynamic Scenes with a Moving Camera for 3D Motion Field Estimation., , , , , and . ECCV (5), volume 11209 of Lecture Notes in Computer Science, page 484-501. Springer, (2018)Tackling 3D ToF Artifacts Through Learning and the FLAT Dataset., , , , and . ECCV (1), volume 11205 of Lecture Notes in Computer Science, page 381-396. Springer, (2018)Camera Sensor Pipeline., , , and . Digital Representations of the Real World, CRC Press / Taylor & Francis, (2015)Hardware Lighting and Shading.. Eurographics (State of the Art Reports), Eurographics Association, (2003)NCP-VAE: Variational Autoencoders with Noise Contrastive Priors., , , and . CoRR, (2020)Dreaming to Distill: Data-Free Knowledge Transfer via DeepInversion., , , , , , , and . CVPR, page 8712-8721. IEEE, (2020)Hierarchical Contrastive Motion Learning for Video Action Recognition., , , , , and . CoRR, (2020)Real-Time Halftoning., and . J. Graphics, GPU, & Game Tools, 7 (4): 27-31 (2002)