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Design and Implementation of Immersive and Interactive System Based on Unreal Engine., , , , , и . AIVR, стр. 77-82. ACM, (2021)MRRA-GAN: Multi-Resolution Relation-Aware GAN for Point Cloud Completion., , , , и . ICME, стр. 2045-2050. IEEE, (2023)Semantic Shift Detection in Semantic Web., , , и . SKG, стр. 416-417. IEEE Computer Society, (2009)Ambiguity Function Based High-Order Translational Motion Compensation., , , , и . IEEE Trans. Aerosp. Electron. Syst., 59 (2): 2013-2019 (апреля 2023)PEVis: visual analytics of potential anomaly pattern evolution for temporal multivariate data., , , , и . J. Vis., 25 (3): 575-591 (2022)A Fast-Incremental SVM Algorithm for Online Motor Imagery-Based Brain-Computer Interface., , , и . RCAR, стр. 1003-1007. IEEE, (2021)Design and Implementation of "Winning Luding Bridge" Immersion FPS Game Based on Unity3D Technology., , , , , и . AIVR, стр. 65-71. ACM, (2021)PDP-NET: Patch-Based Dual-Path Network for Point Cloud Completion., , , , и . ICME, стр. 1-6. IEEE, (2022)Target Grasping and Obstacle Avoidance Motion Planning of Humanoid Robot., , , , , , , и . ISR, стр. 250-255. IEEE, (2018)A Deep Prediction Architecture for Traffic Flow with Precipitation Information., , , , и . ICSI (2), том 10942 из Lecture Notes in Computer Science, стр. 329-338. Springer, (2018)