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IM waiting: timing and responsiveness in semi-synchronous communication.

, , and . CSCW, page 285-294. ACM, (2008)

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The danger of loose objects in the car: challenges and opportunities for ubiquitous computing., , and . UbiComp, page 173-176. ACM, (2011)Not Really There: Understanding Embodied Communication Affordances in Team Perception and Participation., , and . CSCW, page 1567-1575. ACM, (2015)Guided gesture support in the paper PDA., , , and . UIST, page 197-198. ACM, (2001)BreakSense: Combining Physiological and Location Sensing to Promote Mobility during Work-Breaks., , and . CHI, page 3595-3607. ACM, (2017)The calder toolkit: wired and wireless components for rapidly prototyping interactive devices., , , , , and . Conference on Designing Interactive Systems, page 167-175. ACM, (2004)Taking Notes or Playing Games? Understanding Multitasking in Video Communication., , and . CSCW, page 1724-1735. ACM, (2016)Improving the match between callers and receivers: A study on the effect of contextual information on cell phone interruptions., , , and . Behav. Inf. Technol., 26 (3): 247-259 (2007)The haptic laser: multi-sensation tactile feedback for at-a-distance physical space perception and interaction., , , and . CHI, page 2047-2050. ACM, (2011)Taking 5: Work-Breaks, Productivity, and Opportunities for Personal Informatics for Knowledge Workers., , and . CHI, page 673-684. ACM, (2016)Challenges and Opportunities for Technology-Supported Activity Reporting in the Workplace., , , and . CHI, page 170. ACM, (2018)