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Challenges to the Ubiquity of Perspective Since the Photograph: An Essay on Alternatives and Alterations.. IV, стр. 467-470. IEEE Computer Society, (2018)A Brief History of the Graphic Novel., и . IV, стр. 430-433. IEEE Computer Society, (2018)Analysis of Game Development Activity Using Team-Based Learning., , , и . IV, стр. 211-217. IEEE Computer Society, (2017)The Structural Equation Model Diagram as a Visualisation Tool., и . IV (2), стр. 78-81. IEEE, (2019)Using Real-Time 3D Rendering to Improve Graphic Novel Production Efficiencies., и . IV (2), стр. 14-17. IEEE, (2019)Extending Attention Span for Children ADHD Using an Attentive Visual Interface., , , и . IV, стр. 188-193. IEEE Computer Society, (2018)Online team-based game development discussions patterns summarised using probabilistic models., , , и . SAC, стр. 234-239. ACM, (2018)Visualising the Code-in-Action Helps Students Learn Programming Skills., и . IV, стр. 182-187. IEEE Computer Society, (2018)Containerisation as a method for supporting multiple VR visualisation platforms from a single data source., , и . VRCAI, стр. 41:1-41:3. ACM, (2019)Constructing a Virtual Tower of Babel: A Case Study in Cross-Cultural Collaboration Across Three Continents., , и . VSMM, том 4820 из Lecture Notes in Computer Science, стр. 143-153. Springer, (2007)