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Development and validation of a questionnaire for assessing perspectives of World Robot Olympiad on participants.

, , and . Res. Pract. Technol. Enhanc. Learn., (2023)

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Integrating novel engineering strategies into STEM education: APP design and an assessment of engineering-related attitudes., and . Br. J. Educ. Technol., 51 (6): 1938-1959 (2020)Development and validation of a questionnaire for assessing perspectives of World Robot Olympiad on participants., , and . Res. Pract. Technol. Enhanc. Learn., (2023)A Case Study on LEGO Activity in Physics Class: Taking the "Rotational Kinetic Energy" for Example., , , , and . ICALT, page 293-295. IEEE Computer Society, (2015)Content Analysis on the Trends and Issues of Theses and Dissertations of Mobile-Learning in Taiwan.. Int. J. Emerg. Technol. Learn., (2007)Design and Development of Intelligent Learning Companion for Primary School Students Based on the Tour of Well-Known Scenic Spots in Beijing., , , and . HCI (26), volume 10296 of Lecture Notes in Computer Science, page 461-472. Springer, (2017)A quasi-experimental study on the influence of different media scaffolds toward physics problem-solving processes., , , , , and . Interact. Learn. Environ., 31 (2): 980-993 (February 2023)Book review: teacher learning in the digital age: online professional development in STEM education: Teacher learning in the digital age: online professional development in STEM education, edited by Chris Dede, Arthur Eisenkraft, Kim Frumin and Alex Hartley, Harvard Education Press, Cambridge, MA, 2016, 294 pp., $34 (paperback), ISBN 978-1-61250-897-9, Library Edition ISBN 978-1-61250-898-6., , and . Interact. Learn. Environ., 30 (8): 1570-1572 (2022)Cross-cultural social contexts: a comparison of Chinese and US students' experiences in active learning classrooms., , and . Interact. Learn. Environ., 31 (3): 1623-1635 (April 2023)Effectiveness of keyboard-based English vocabulary practice application on vocational school students., and . Interact. Learn. Environ., 31 (5): 3230-3243 (July 2023)A dynamic ubiquitous learning resource model with context and its effects on ubiquitous learning., , and . Interact. Learn. Environ., 25 (1): 127-141 (2017)