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The use of ICT to support the development of practical music skills through acquiring keyboard skills: a classroom based study.

, , , and . Comput. Educ., 46 (4): 391-406 (2006)

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Evidence from a series of experiments on video-mediated collaboration: does eye contact matter?, , , , and . CSCL, page 371-378. International Society of the Learning Sciences, (2002)Cognitive interviewing as a method to inform questionnaire design and validity - Immersive Technology Evaluation Measure (ITEM) for healthcare education., , , and . Comput. Educ. X Real., (January 2023)The relationship between Internet identification, Internet anxiety and Internet use., , , , and . Comput. Hum. Behav., 23 (3): 1408-1420 (2007)The use of ICT to support the development of practical music skills through acquiring keyboard skills: a classroom based study., , , and . Comput. Educ., 46 (4): 391-406 (2006)The effect of gender on children's software preferences.. J. Comput. Assist. Learn., 14 (3): 195-198 (1998)Savannah: mobile gaming and learning?, , , , , and . J. Comput. Assist. Learn., 20 (6): 399-409 (2004)Getting Acquainted with Groups and Individuals: Information Seeking, Social Uncertainty and Social Network Sites., , and . ICWSM, The AAAI Press, (2013)Combining gameplay and narrative techniques to enhance the user experience of viewing galleries., , , and . Comput. Entertain., 5 (1): 6 (2007)Effects of primer podcasts on stimulating learning from lectures: How do students engage?, , and . Br. J. Educ. Technol., 45 (2): 330-339 (2014)Scene-Driver: An Interactive Narrative Environment Using Content from an Animated Children's Television Series., , , and . TIDSE, volume 3105 of Lecture Notes in Computer Science, page 213-218. Springer, (2004)