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Cognitive Load Measurement with Physiological Sensors in Virtual Reality during Physical Activity.

, , , , , , , and . VRST, page 29:1-29:11. ACM, (2023)

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Information visualisation utilising 3D computer game engines case study: a source code comprehension tool., , , and . CHINZ, volume 94 of ACM International Conference Proceeding Series, page 53-60. ACM, (2005)Cognitive Load Measurement with Physiological Sensors in Virtual Reality during Physical Activity., , , , , , , and . VRST, page 29:1-29:11. ACM, (2023)PlayMeBack - Cognitive Load Measurement using Different Physiological Cues in a VR Game., , , , and . VRST, page 70:1-70:2. ACM, (2022)Evaluation of the Implementation of a Timer in Gamified Programming Exercises., , , , and . LaTiCE, page 36-41. IEEE, (2018)Exploring the Possibility of Virtual Reality Exergaming as a Cognitive Screening System., , , , and . HICSS, page 1-10. ScholarSpace, (2020)Educator Experiences of Low Overhead Student Project Risk Management., , , , , , , , , and 3 other author(s). ACE, page 58-67. ACM, (2024)Automated Assessment: Experiences From the Trenches., , , , , , , , , and 8 other author(s). ACE, page 1-10. ACM, (2023)"Let's do it together" - designing an aerobic exercise game for long-term use., , and . HICSS, page 3778-3787. ScholarSpace, (2024)Surface manipulation using a paper sculpture metaphor., , and . OZCHI, volume 251 of ACM International Conference Proceeding Series, page 235-238. ACM, (2007)More Than Meets the AI: Evaluating the performance of GPT-4 on Computer Graphics assessment questions., , , , and . ACE, page 182-191. ACM, (2024)