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Human-Computer Integration (Dagstuhl Seminar 18322)., , и . Dagstuhl Reports, 8 (8): 18-47 (2018)Reducing Perceived Waiting Time in Theme Park Queues via an Augmented Reality Game., , , , , , , , и . ACM Trans. Comput. Hum. Interact., 27 (1): 3:1-3:30 (2020)On Eliciting a Sense of Self when Integrating with Computers., , , , и . AHs, стр. 68-81. ACM, (2022)Dancing Delicacies: Designing Computational Food for Dynamic Dining Trajectories., , , , , , и . Conference on Designing Interactive Systems, стр. 244-262. ACM, (2023)How far is up?: encouraging social interaction through children's book app design., и . CHI Extended Abstracts, стр. 483-486. ACM, (2014)Crowdsourcing Synchronous Spectator Support: (go on, go on, you're the best)n-1., , , и . CHI, стр. 757-766. ACM, (2015)Understanding physical activity through 3D printed material artifacts., , и . CHI, стр. 3835-3844. ACM, (2014)Towards Designing Playful Bodily Extensions: Learning from Expert Interviews., , и . CHI, стр. 233:1-233:20. ACM, (2023)Duel reality: a sword-fighting game for novel gameplay around intentionally hiding body data., и . IE, стр. 3:1-3:5. ACM, (2013)Jogging over a distance: the influence of design in parallel exertion games., , , , и . Sandbox@SIGGRAPH, стр. 63-68. ACM, (2010)