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Unterstütze den Lernprozess: Externe Steuerung des Ablaufs einer VR-Lernanwendung., , , , and . DELFI, volume P-322 of LNI, page 249-250. Gesellschaft für Informatik e.V., (2022)Inside the Router: An interactive VR learning application to practice routing and network address translation., , and . DELFI, volume P-322 of LNI, page 87-98. Gesellschaft für Informatik e.V., (2022)Inside the Router: Ein interaktives VR Lernspiel zur Vermittlung von Routing in Netzwerken im Informatikunterricht., , , , and . DELFI, volume P-316 of LNI, page 383-384. Gesellschaft für Informatik e.V., (2021)Inside the System - Designing VR Serious Games for Computer Science Education., , and . GALA, volume 14475 of Lecture Notes in Computer Science, page 311-320. Springer, (2023)Using Matchboxes to Teach the Basics of Machine Learning: an Analysis of (Possible) Misconceptions., , , and . Teaching ML, volume 170 of Proceedings of Machine Learning Research, page 25-29. PMLR, (2021)Beyond Realism: Rethinking Presence in Virtual Environments for Abstract Concept Learning., , , and . DeLFI, volume P-356 of LNI, Gesellschaft für Informatik e.V., (2024)Hochschuldidaktik Informatik HDI 2021, , , , , , , , , and 23 other author(s). 13, Universitätsverlag Potsdam, (2023)Digital Fabrication im Informatikunterricht - Entwicklung eines Seminars für Lehramtsstudierende., , and . INFOS, volume P-336 of LNI, page 279-288. Gesellschaft für Informatik, Bonn, (2023)The tension between abstract and realistic visualization in VR learning applications for the classroom., , , and . DELFI, volume P-338 of LNI, page 31. Gesellschaft für Informatik e.V., (2023)PraxisCheckUnterricht: 360° Videografie und immersive Unterrichtsreflexion., and . DELFI Workshops, page 203. Gesellschaft für Informatik e.V., (2023)