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Episodes of Change: Emotion Change in Semantic Trajectories of Multimodal Sensor Data.

, and . PerCom Workshops, page 178-183. IEEE, (2023)

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Designing and evaluating mobile self-reporting techniques: crowdsourcing for citizen science., , and . Personal and Ubiquitous Computing, 23 (2): 329-338 (2019)NotiMind: Utilizing Responses to Smart Phone Notifications as Affective sensors., , and . CoRR, (2017)EmoEcho: A Tangible Interface to Convey and Communicate Emotions., , , and . UbiComp/ISWC Adjunct, page 746-749. ACM, (2018)DigitalPPE: low cost wearable that acts as a social distancingreminder and contact tracer: poster abstract., , , , , and . SenSys, page 758-759. ACM, (2020)User-Centred Detection of Violent Conversations on Mobile Edge Devices., and . HCI (27), volume 14037 of Lecture Notes in Computer Science, page 335-346. Springer, (2023)DropAR: Enriching Exergaming Using Collaborative Augmented Reality Content., , and . HCI (33), volume 13334 of Lecture Notes in Computer Science, page 652-663. Springer, (2022)Episodes of Change: Emotion Change in Semantic Trajectories of Multimodal Sensor Data., and . PerCom Workshops, page 178-183. IEEE, (2023)Zone-based indoor mobile noise monitoring., , and . MobiCASE, page 164-165. IEEE, (2014)Combining Multiple Tiny Machine Learning Models for Multimodal Context-Aware Stress Recognition on Constrained Microcontrollers., , and . IEEE Micro, 44 (3): 67-75 (May 2024)Vision-Based Innovative Network Games., , , and . ADCOG, page 34-43. City University of Hong Kong, (2004)