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Semantic ontologies for a social network of competencies

, , , и . International Conference : The Challenges of Life Long Learning, стр. 675--680. International Association of Online Engineering, (2009)

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Semantic ontologies for a social network of competencies, , , и . International Conference : The Challenges of Life Long Learning, стр. 675--680. International Association of Online Engineering, (2009)Authenticity in VR and XR Experiences: a Conceptual Framework for Digital Heritage., , , и . GCH, стр. 21-25. Eurographics Association, (2023)Social Agents for Learning in Virtual Environments., , и . GALA, том 10056 из Lecture Notes in Computer Science, стр. 133-143. Springer, (2016)Alessandro De Gloria: 1955 - 2023., , , , , , , , и . Int. J. Serious Games, (апреля 2023)Designing an Online Dungeons & Dragons Experience for Primary School Children., , и . GALA, том 12517 из Lecture Notes in Computer Science, стр. 207-217. Springer, (2020)The Effect of Disposition to Critical Thinking on Playing Serious Games., , , , , , , , и . GALA, том 11385 из Lecture Notes in Computer Science, стр. 3-15. Springer, (2018)A Storytelling Robot managing Persuasive and Ethical Stances via ACT-R: an Exploratory Study., , , и . CoRR, (2021)The Role of Metaphor in Serious Games Design: the BubbleMumble Case Study., , , , , , , , , и 5 other автор(ы). GALA, том 13134 из Lecture Notes in Computer Science, стр. 198-207. Springer, (2021)A Semantic Frame Approach to Support Serious Game Design., , , , , , и . GALA, том 10056 из Lecture Notes in Computer Science, стр. 246-256. Springer, (2016)A Model of a Social Chatbot., , , и . IIMSS, стр. 637-647. Springer, (2016)