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Profiling Players with Engagement Predictions., , and . CoG, page 1-4. IEEE, (2019)A time series approach to player churn and conversion in videogames., , and . Intell. Data Anal., 25 (1): 177-203 (2021)A Time Series Approach To Player Churn and Conversion in Videogames., , and . CoRR, (2020)Customer Lifetime Value in Video Games Using Deep Learning and Parametric Models., , , and . IEEE BigData, page 2134-2140. IEEE, (2018)Optimizing HIV Patient Engagement with Reinforcement Learning in Resource-Limited Settings., , , , , , , , and . CoRR, (2024)Customer Lifetime Value in Video Games Using Deep Learning and Parametric Models., , , and . CoRR, (2018)Adaptive User Journeys in Pharma E-Commerce with Reinforcement Learning: Insights from SwipeRx., , , , , , , and . CoRR, (2024)User Engagement in Mobile Health Applications., , , and . KDD, page 4704-4712. ACM, (2022)From non-paying to premium: predicting user conversion in video games with ensemble learning., , , , and . FDG, page 97:1-97:9. ACM, (2019)Adaptive Behavioral AI: Reinforcement Learning to Enhance Pharmacy Services., , , , , , , and . CoRR, (2024)