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LatentHuman: Shape-and-Pose Disentangled Latent Representation for Human Bodies.

, , , , , , and . 3DV, page 278-288. IEEE, (2021)

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NeuMesh: Learning Disentangled Neural Mesh-Based Implicit Field for Geometry and Texture Editing., , , , , , and . ECCV (16), volume 13676 of Lecture Notes in Computer Science, page 597-614. Springer, (2022)Survey and evaluation of monocular visual-inertial SLAM algorithms for augmented reality., , , , , and . Virtual Real. Intell. Hardw., 1 (4): 386-410 (2019)Factorized and Controllable Neural Re-Rendering of Outdoor Scene for Photo Extrapolation., , , , , , , , and . ACM Multimedia, page 1455-1464. ACM, (2022)DreamSpace: Dreaming Your Room Space with Text-Driven Panoramic Texture Propagation., , , , , , and . VR, page 650-660. IEEE, (2024)Robust and Efficient Visual-Inertial Odometry with Multi-plane Priors., , , , and . PRCV (3), volume 11859 of Lecture Notes in Computer Science, page 283-295. Springer, (2019)4K4DGen: Panoramic 4D Generation at 4K Resolution., , , , , , , , , and . CoRR, (2024)GeneAvatar: Generic Expression-Aware Volumetric Head Avatar Editing from a Single Image., , , , , , , , and . CVPR, page 8952-8963. IEEE, (2024)HybridAvatar: Efficient Mesh-based Human Avatar Generation from Few-Shot Monocular Images with Implicit Mesh Displacement., , , , , and . ISMAR-Adjunct, page 371-376. IEEE, (2023)Graph-based Asynchronous Event Processing for Rapid Object Recognition., , , , , , and . ICCV, page 914-923. IEEE, (2021)Learning Object-Compositional Neural Radiance Field for Editable Scene Rendering., , , , , , , and . ICCV, page 13759-13768. IEEE, (2021)