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Accelerating Force-Directed Graph Drawing with RT Cores., , and . IEEE VIS (Short Papers), page 96-100. IEEE, (2020)RTX Beyond Ray Tracing: Exploring the Use of Hardware Ray Tracing Cores for Tet-Mesh Point Location., , , , and . High Performance Graphics (Short Papers), page 7-13. Eurographics Association, (2019)A Memory Efficient Encoding for Ray Tracing Large Unstructured Data., , and . IEEE Trans. Vis. Comput. Graph., 28 (1): 583-592 (2022)In Situ Exploration of Particle Simulations with CPU Ray Tracing., , , , and . Supercomput. Front. Innov., 3 (4): 4-18 (2016)Hybrid Image-/Data-Parallel Rendering Using Island Parallelism., , , , , and . LDAV, page 1-10. IEEE, (2022)Interactive Rendering of Large-Scale Volumes on Multi-Core CPUs., , and . LDAV, page 27-36. IEEE, (2019)libIS: a lightweight library for flexible in transit visualization., , , , , , , , and . ISAV@SC, page 33-38. ACM, (2018)A Simple, General, and GPU Friendly Method for Computing Dual Mesh and Iso-Surfaces of Adaptive Mesh Refinement (AMR) Data.. CoRR, (2020)Faster RTX-Accelerated Empty Space Skipping using Triangulated Active Region Boundary Geometry., , and . EGPGV@EuroVis, page 37-44. Eurographics Association, (2021)Efficient Space Skipping and Adaptive Sampling of Unstructured Volumes Using Hardware Accelerated Ray Tracing., , , and . IEEE VIS (Short Papers), page 256-260. IEEE, (2019)