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Designing for and Identifying Plural Goals in a Science Museum Game Exhibit.

, , , , and . CHI PLAY (Companion), page 292-296. ACM, (2020)

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e-Tely: electronic stamps for augmenting emails., , , , and . OZCHI, page 421-422. ACM, (2013)Designing for and Identifying Plural Goals in a Science Museum Game Exhibit., , , , and . CHI PLAY (Companion), page 292-296. ACM, (2020)Leveling Transparency via Situated Intermediary Learning Objectives (SILOs)., , , and . ICLS, International Society of the Learning Sciences, (2014)On Unconstrained Ear Recognition For Privacy-Preserving Authentication., and . WAMWB@MobileHCI, volume 3517 of CEUR Workshop Proceedings, page 21-36. CEUR-WS.org, (2023)City Settlers: Participatory Games to Build Sustainable Cities., and . IDC, page 660-663. ACM, (2019)Modeling Visitor Behavior in a Game-Based Engineering Museum Exhibit with Hidden Markov Models., , and . EDM, page 517-522. International Educational Data Mining Society (IEDMS), (2016)Supporting collaborative classroom networks through technology: An actor network theory approach to understanding social behaviours and design., and . Br. J. Educ. Technol., 53 (6): 1549-1570 (2022)See the Collaboration Through the Code: Using Data Mining and CORDTRA Graphs to Analyze Blocks-Based Programming., and . CSCL, International Society of the Learning Sciences, (2019)Toward Co-Design with Refugee Youth: Facilitation Through a Social-emotional Framework., , , , , and . IDC, page 593-597. ACM, (2023)AI Audit: A Card Game to Reflect on Everyday AI Systems., , and . AAAI, page 15981-15989. AAAI Press, (2023)