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Older People Inventing their Personal Internet of Things with the IoT Un-Kit Experience.

, , , , , and . CHI, page 322. ACM, (2019)

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The lens of ludic engagement: evaluating participation in interactive art installations., , and . ACM Multimedia, page 509-512. ACM, (2007)Engaging with Nature Sounds & Citizen Science by Designing for Creative & Contextual Audio Encounters., , , , and . CHI, page 567:1-567:14. ACM, (2021)Can Videogame Players Inform Better Scientific Visualization'., , , , , , , and . CHI PLAY (Companion), page 181-187. ACM, (2016)Information sharing between family members of children with intellectual disability: future perspectives of ICT., and . OZCHI, page 637-639. ACM, (2016)The information environments program - a new design based IT degree., , , , and . ACSE, volume 8 of ACM International Conference Proceeding Series, page 64-70. ACM, (2000)A qualitative analysis of local community communications., and . OZCHI, volume 206 of ACM International Conference Proceeding Series, page 361-364. ACM, (2006)How HCI design influences web security decisions., , , and . OZCHI, page 252-255. ACM, (2010)Designing Interaction for Local Communications: An Urban Screen Study., and . INTERACT (2), volume 5727 of Lecture Notes in Computer Science, page 457-460. Springer, (2009)The Internet of Playful Things., , , , , , and . CHI PLAY, page 821-826. ACM, (2015)Ecosound-explorer: a method for large scale interactive visual navigation of environmental acoustic data., , , , and . OZCHI, page 539-543. ACM, (2018)