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Assessment of Optical See-Through Head Mounted Display Calibration for Interactive Augmented Reality., , и . ICCV Workshops, стр. 4452-4460. IEEE, (2019)The sense of being there during online classes: analysis of usability and presence in web-conferencing systems and virtual reality social platforms., и . Behav. Inf. Technol., 40 (12): 1237-1249 (2021)Virtual Reality System for Ship Handling Simulations: A Case Study on Nautical Personnel Performance, Observed Behaviour, Sense of Presence and Sickness., , , , , , , и . VISIGRAPP (Revised Selected Papers), том 1182 из Communications in Computer and Information Science, стр. 101-127. Springer, (2019)An Architectural Mechanism for Direction-tuned Cortical Simple Cells: The Role of Mutual Inhibition., , и . NIPS, стр. 104-110. MIT Press, (1996)Insert Your Own Body in the Oculus Rift to Improve Proprioception., , , и . VISIGRAPP (4: VISAPP), стр. 755-762. SciTePress, (2016)Comparing Real Walking in Immersive Virtual Reality and in Physical World using Gait Analysis., , , и . VISIGRAPP (2: HUCAPP), стр. 121-128. SciTePress, (2019)An Early Cognitive Approach to Visual Motion Analysis., и . AI*IA, том 2829 из Lecture Notes in Computer Science, стр. 385-397. Springer, (2003)Interaction in an Immersive Collaborative Virtual Reality Environment: A Comparison Between Leap Motion and HTC Controllers., , , и . ICIAP Workshops, том 10590 из Lecture Notes in Computer Science, стр. 290-300. Springer, (2017)Perception and Action in Peripersonal Space: A Comparison Between Video and Optical See-Through Augmented Reality Devices., , и . ISMAR Adjunct, стр. 184-189. IEEE, (2018)A Study on the Role of Feedback and Interface Modalities for Natural Interaction in Virtual Reality Environments., , и . VISIGRAPP (2: HUCAPP), стр. 154-161. SCITEPRESS, (2020)