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Visualization and Interaction Technologies in Serious and Exergames for Cognitive Assessment and Training: A Survey on Available Solutions and Their Validation., , и . IEEE Access, (2022)A Hierarchical System for a Distributed Representation of the Peripersonal Space of a Humanoid Robot., , , , , , , , , и 1 other автор(ы). IEEE Trans. Auton. Ment. Dev., 6 (4): 259-273 (2014)Obstacle Avoidance and Interaction in Extended Reality: An Approach Based on 3D Object Detection., , и . ICIAP (2), том 14234 из Lecture Notes in Computer Science, стр. 111-122. Springer, (2023)Bio-inspired Active Vision for Obstacle Avoidance., , , , и . GRAPP, стр. 505-512. SciTePress, (2014)Calibrated depth and color cameras for accurate 3D interaction in a stereoscopic augmented reality environment., , , , и . J. Vis. Commun. Image Represent., 25 (1): 227-237 (2014)A Virtual Reality Game Design for Collaborative Team-Building: A Proof of Concept., , , и . UMAP (Adjunct Publication), стр. 159-162. ACM, (2020)Human-Computer Interaction Approaches for the Assessment and the Practice of the Cognitive Capabilities of Elderly People., , , , и . ECCV Workshops (6), том 11134 из Lecture Notes in Computer Science, стр. 66-81. Springer, (2018)Population coding for a reward-modulated Hebbian learning of vergence control., , , , и . IJCNN, стр. 1-8. IEEE, (2013)Grasping objects in immersive Virtual Reality., , , , и . VR, стр. 1749-1754. IEEE, (2019)A Visual Computing Approach for Estimating the Motility Index in the Frail Elder., , , , , , , , и . VISIGRAPP (5: VISAPP), стр. 439-445. SciTePress, (2018)