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Video-based sympathetic arousal assessment via peripheral blood flow estimation., , , и . CoRR, (2023)Characterizing Physiological Responses to Fear, Frustration, and Insight in Virtual Reality., и . IEEE Trans. Vis. Comput. Graph., 28 (11): 3917-3927 (2022)VRoamer: Generating On-The-Fly VR Experiences While Walking inside Large, Unknown Real-World Building Environments., , , и . VR, стр. 359-366. IEEE, (2019)AvatarPoser: Articulated Full-Body Pose Tracking from Sparse Motion Sensing., , , , , , и . ECCV (5), том 13665 из Lecture Notes in Computer Science, стр. 443-460. Springer, (2022)DreamWalker: Substituting Real-World Walking Experiences with a Virtual Reality., , , и . UIST, стр. 1093-1107. ACM, (2019)InteractionAdapt: Interaction-driven Workspace Adaptation for Situated Virtual Reality Environments., , и . UIST, стр. 109:1-109:14. ACM, (2023)Sensing Posture-Aware Pen+Touch Interaction on Tablets., , , , , , , , , и 1 other автор(ы). CHI, стр. 55. ACM, (2019)Demonstration of SeeingVR: A Set of Tools to Make Virtual Reality More Accessible to People with Low Vision., , , , , и . CHI Extended Abstracts, ACM, (2019)Haptic PIVOT: On-Demand Handhelds in VR., , , , , , и . UIST, стр. 1046-1059. ACM, (2020)A Rapid Tapping Task on Commodity Smartphones to Assess Motor Fatigability., , , , , , и . CHI, стр. 1-10. ACM, (2020)