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Student Software Designs at the Undergraduate Midpoint., , , and . ITiCSE, page 34-39. ACM, (2017)Can graduating students design: revisited., , and . SIGCSE, page 105-110. ACM, (2011)Debugging: the good, the bad, and the quirky -- a qualitative analysis of novices' strategies., , , , , and . SIGCSE, page 163-167. ACM, (2008)CS1 students speak: advice for students by students., , , , and . SIGCSE, page 19-23. ACM, (2009)Programming-lite: a dialog on educating computer science practitioners in a "flat world"., , , and . SIGCSE, page 243-244. ACM, (2007)Can first-year students program yet?: a study revisited., , , , and . ICER, page 91-98. ACM, (2013)Concrete examples of abstraction as manifested in students' transformative experiences., , , , , , and . ICER, page 125-136. ACM, (2008)Copying Can Be Good: How Students View Imitation as a Tool in Learning to Program., , , and . FIE, page 1-9. IEEE, (2020)Pseudocode: scaffolding student object-oriented software design., , , , and . Koli Calling, page 43:1-43:2. ACM, (2023)Computing students learning computing informally., , , , , and . Koli Calling, page 43-48. ACM, (2010)