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Choreomorphy: a whole-body interaction experience for dance improvisation and visual experimentation., , , and . AVI, page 27:1-27:9. ACM, (2018)Narralive - Creating and experiencing mobile digital storytelling in cultural heritage., , , , , and . CoRR, (2019)The CHESS Project: Adaptive Personalized Storytelling Experiences in Museums., , , , , and . UMAP Workshops, volume 1181 of CEUR Workshop Proceedings, CEUR-WS.org, (2014)Ευφυές περιβάλλον διαχείρισης εγγράφων Ιστορικού Αρχείου. National and Kapodistrian University of Athens, Greece, (2009)National Archive of PhD Theses: oai:10442/18275.MagicARTs: On the Design of Social VR Experiences., , , and . AVI²CH, volume 3243 of CEUR Workshop Proceedings, CEUR-WS.org, (2022)Comparing Physics-based Hand Interaction in Virtual Reality: Custom Soft Body Simulation vs. Off-the-Shelf Integrated Solution., , , , , and . VR, page 743-753. IEEE, (2024)"Show your cards!": What do creators need for the game design process?, , and . FDG, page 60:1-60:6. ACM, (2023)Transformation through Provocation?, , , , , and . CHI, page 627. ACM, (2019)Engaging Teens Through Playful Tangible Interaction with Emotive Stories in Museums., , , , and . Interactions, 31 (3): 54-59 (May 2024)Partners in (Solving) Crime: Promoting Sociality through Play in Hybrid Museum Visits., , and . FDG, page 44. ACM, (2024)