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IDEAS: an interface design experience for the autistic spectrum.

, , , , and . CHI Extended Abstracts, page 1759-1764. ACM, (2011)

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Leading by example: Exploring the influence of design examples on children's creative ideation., , and . Int. J. Hum. Comput. Stud., (2019)I Don't Usually Listen, I Read: How Different Learner Groups Process Game Feedback., , , , , , , and . CHI, page 88:1-88:15. ACM, (2022)Using Gamification to Motivate Students with Dyslexia., , , and . CHI, page 969-980. ACM, (2016)Situated design for creative, reflective, collaborative, technology-mediated learning., , , and . Conference on Designing Interactive Systems, page 83-92. ACM, (2014)Creating Bridges: The Role of Exploratory Design Research in an Intelligent Tutoring System Project., , , , and . Interact. Comput., 28 (3): 372-386 (2016)Understanding the Situated Practices of School Technology Leaders in the Early Stages of Educational Technology Adoption., , and . CHI, page 312:1-312:14. ACM, (2022)A Critical Examination of Feedback in Early Reading Games., , , , and . CHI, page 373. ACM, (2018)Diversity for design: a framework for involving neurodiverse children in the technology design process., , , , and . CHI, page 3747-3756. ACM, (2014)What we learn when designing with marginalised children., , , , , , , and . IDC (Extended Abstracts), page 111-117. ACM, (2020)Developing IDEAS: supporting children with autism within a participatory design team., , , , and . CHI, page 2599-2608. ACM, (2012)