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Effects of VR Gaming and Game Genre on Player Experience., , и . CoRR, (2021)Effects of VR Gaming and Game Genre on Player Experience., , и . GEM, стр. 1-6. IEEE, (2019)A Healthcare Knowledge Graph-based Approach to Enable Focused Clinical Search., , , , , , , , и . ISWC (Posters/Demos/Industry), том 2980 из CEUR Workshop Proceedings, CEUR-WS.org, (2021)In the clouds., , , , и . SIGGRAPH Dailies, стр. 13:1. ACM, (2011)Video Game User Experience: To VR, or Not to VR?, , , , и . GEM, стр. 1-9. IEEE, (2018)Not doing but thinking: the role of challenge in the gaming experience., , , и . CHI, стр. 79-88. ACM, (2012)RF SOI Switch FET Design and Modeling Tradeoffs for GSM Applications., , , , , , , , , и . VLSI Design, стр. 194-199. IEEE Computer Society, (2010)Impact of ROS 2 Node Composition in Robotic Systems., , , и . IEEE Robotics Autom. Lett., 8 (7): 3996-4003 (июля 2023)3D Vascular Shape Segmentation for Fluid-Structure Modeling., , , и . Shape Modeling International, стр. 226-231. IEEE Computer Society, (2007)The Effect of Body-Based Haptic Feedback on Player Experience During VR Gaming., и . HCI (9), том 12770 из Lecture Notes in Computer Science, стр. 163-171. Springer, (2021)