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Effects of VR Gaming and Game Genre on Player Experience., , and . CoRR, (2021)Effects of VR Gaming and Game Genre on Player Experience., , and . GEM, page 1-6. IEEE, (2019)Controller design via adaptive critic and model reference methods., , , and . IJCNN, page 3173-3178. IEEE, (2003)A Healthcare Knowledge Graph-based Approach to Enable Focused Clinical Search., , , , , , , , and . ISWC (Posters/Demos/Industry), volume 2980 of CEUR Workshop Proceedings, CEUR-WS.org, (2021)In the clouds., , , , and . SIGGRAPH Dailies, page 13:1. ACM, (2011)Not doing but thinking: the role of challenge in the gaming experience., , , and . CHI, page 79-88. ACM, (2012)RF SOI Switch FET Design and Modeling Tradeoffs for GSM Applications., , , , , , , , , and . VLSI Design, page 194-199. IEEE Computer Society, (2010)Video Game User Experience: To VR, or Not to VR?, , , , and . GEM, page 1-9. IEEE, (2018)The Effect of Body-Based Haptic Feedback on Player Experience During VR Gaming., and . HCI (9), volume 12770 of Lecture Notes in Computer Science, page 163-171. Springer, (2021)Universal research interchange.. J. Comput. Sci. Coll., 20 (5): 119 (2005)