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Другие публикации лиц с тем же именем

The Potential of Spatial Computing to Augment Memory: Investigating Recall in Virtual Memory Palaces., и . HCI (34), том 1033 из Communications in Computer and Information Science, стр. 414-422. Springer, (2019)Virtually Empathetic?: Examining the Effects of Virtual Reality Storytelling on Empathy., и . HCI (9), том 10909 из Lecture Notes in Computer Science, стр. 290-298. Springer, (2018)Cybersickness during VR gaming undermines game enjoyment: A mediation model.. Displays, (2019)Remote and Collaborative Virtual Reality Experiments via Social VR Platforms., , , и . CHI, стр. 523:1-523:15. ACM, (2021)A Review of Deep Learning Approaches to EEG-Based Classification of Cybersickness in Virtual Reality.. AIVR, стр. 351-357. IEEE, (2020)Understanding Nomophobia: A Modern Age Phobia Among College Students., и . HCI (24), том 9192 из Lecture Notes in Computer Science, стр. 724-735. Springer, (2015)E4UnityIntegration-MIT: An Open-Source Unity Plug-in for Collecting Physiological Data using Empatica E4 during Gameplay., , и . UIST (Adjunct Volume), стр. 49:1-49:3. ACM, (2023)The Mediating Role of Mindfulness in the Relationship between Media Multitasking and Mind Wandering., и . APAScience, стр. 45:1-45:5. ACM, (2018)An interdisciplinary venue sponsored by the American Psychological Association (APA) in cooperation with the Association for Computing Machinery's Special Interest Group in Computer-Human Interaction, the Association for the Advancement of Artificial Intelligence, and the Human Factors and Ergonomics Society..Text Entry in Virtual Reality: A Comparison of 2D and 3D Keyboard Layouts., и . HCI (46), том 12428 из Lecture Notes in Computer Science, стр. 450-460. Springer, (2020)Effects of VR Gaming and Game Genre on Player Experience., , и . CoRR, (2021)