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Drops and Kinks: Modeling the Retention of Flow for Hour of Code Style Tutorials.

, and . WiPSCE, page 76-79. ACM, (2016)

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Drops and Kinks: Modeling the Retention of Flow for Hour of Code Style Tutorials., and . WiPSCE, page 76-79. ACM, (2016)Grounding Computational Thinking Skill Acquisition Through Contextualized Instruction., , and . ICER, page 207-216. ACM, (2015)Performance evaluation of user-created open-web games., , and . SAC, page 730-732. ACM, (2012)Agentsheets: A Medium for Creating Domain-Oriented Visual Languages, and . Computer, 28 (3): 17-25 (1995)Participatory theater: interacting with autonomous tools for creative applications., and . Knowl. Based Syst., 9 (6): 351-358 (1996)Visualizing Student Game Design Project Similarities., and . Diagrams, volume 6170 of Lecture Notes in Computer Science, page 285-287. Springer, (2010)Piloting Computer Science Education Week in Mexico., , , , , , , and . SIGCSE, page 431-436. ACM, (2016)Scalable game design and the development of a checklist for getting computational thinking into public schools., , and . SIGCSE, page 265-269. ACM, (2010)Agentsheets: a tool for building visual programming environments., and . CHI Posters and Short Talks, page 30. ACM, (1992)Computing learning acquisition?, , and . VL/HCC, page 243-244. IEEE, (2011)