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Velocity-based modeling of physical interactions in multi-agent simulations., , and . Symposium on Computer Animation, page 125-133. ACM, (2013)Object-Centric Parallel Rigid Body Simulation With Timewarp., , and . MIG, page 203-212. ACM, (2013)Interactive Modeling, Simulation and Control of Large-Scale Crowds and Traffic., , , , , , , , , and 5 other author(s). MIG, volume 5884 of Lecture Notes in Computer Science, page 94-103. Springer, (2009)Real-Time Path Planning and Navigation for Multi-agent and Crowd Simulations., , , , , , , , , and 1 other author(s). MIG, volume 5277 of Lecture Notes in Computer Science, page 23-32. Springer, (2008)Adaptive Learning for Multi-Agent Navigation., , , and . AAMAS, page 1577-1585. ACM, (2015)Smooth Coordination and Navigation for Multiple Differential-Drive Robots., , , and . ISER, volume 79 of Springer Tracts in Advanced Robotics, page 601-613. Springer, (2010)Velocity-based modeling of physical interactions in dense crowds., , , , , and . Vis. Comput., 31 (5): 541-555 (2015)Trajectory Mapper: Interactive Widgets and Artist-Designed Encodings for Visualizing Multivariate Trajectory Data., , , , , , and . EuroVis (Short Papers), page 103-107. Eurographics Association, (2017)Predicting Pedestrian Trajectories Using Velocity-Space Reasoning., , , , , and . WAFR, volume 86 of Springer Tracts in Advanced Robotics, page 609-623. Springer, (2012)Modeling collision avoidance behavior for virtual humans., , and . AAMAS, page 575-582. IFAAMAS, (2010)