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Exploring the Feasibility of Diegetic User Interfaces in Immersive Virtual Exhibitions within the Cultural Heritage.

, , and . SITIS, page 625-631. IEEE, (2018)

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Smart Underground: Enhancing Cultural Heritage Information Access and Management through Proximity-Based Interaction., and . 3PGCIC, volume 1 of Lecture Notes on Data Engineering and Communications Technologies, page 105-114. Springer, (2016)Robust fingertip detection in egocentric vision under varying illumination conditions., , , , and . ICME Workshops, page 1-6. IEEE Computer Society, (2015)Coordinating Systems of Digital Twins with Digital Practices., , , and . EUMAS, volume 14282 of Lecture Notes in Computer Science, page 406-414. Springer, (2023)Design Strategies to Enhance Awareness in MR Collaborative Systems., , , and . XR (1), volume 14218 of Lecture Notes in Computer Science, page 424-436. Springer, (2023)Serious Games as Emerging E-Health Interventions: Design of an Exergame for the SMILER Project., , , , , , , , , and . GALA, volume 15348 of Lecture Notes in Computer Science, page 307-316. Springer, (2024)Touchless Disambiguation Techniques for Wearable Augmented Reality Systems., , and . IIMSS, page 547-556. Springer, (2016)SmartCARE - An ICT Platform in the Domain of Stroke Pathology to Manage Rehabilitation Treatment and Telemonitoring at Home., , , , , , , and . IIMSS, page 39-49. Springer, (2016)Parallel Hierarchical A* for Multi Agent-Based Simulation on the GPU., and . Euro-Par Workshops, volume 8374 of Lecture Notes in Computer Science, page 513-522. Springer, (2013)Safeguarding Face-To-Face Communication in Augmented Reality: An Adaptive Interface., , and . MetroXRAINE, page 127-132. IEEE, (2022)User-Driven View Management for Wearable Augmented Reality Systems in the Cultural Heritage Domain., , and . 3PGCIC, page 545-550. IEEE Computer Society, (2015)