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Getting Academical: A Choice-Based Interactive Storytelling Game for Teaching Responsible Conduct of Research.

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Playing with the Strings: Designing Puppitor as an Acting Interface for Digital Games., , , and . AIIDE, page 250-257. AAAI Press, (2022)Communal Ritual Play: Repetition and Interpretation of Game Narratives Across Communities., , and . ICIDS (1), volume 14383 of Lecture Notes in Computer Science, page 472-488. Springer, (2023)Teaching Responsible Conduct of Research Through an Interactive Storytelling Game., , , , , , and . CHI Extended Abstracts, page 1-10. ACM, (2020)Getting Academical: A Choice-Based Interactive Storytelling Game for Teaching Responsible Conduct of Research., , , , , , , and . FDG, page 78:1-78:12. ACM, (2020)Exploring How Changes in Game Systems Generate Meaning., , and . DiGRA Conference, Digital Games Research Association, (2019)Towards expressive input for character dialogue in digital games., , and . FDG, page 21:1-21:11. ACM, (2019)There Is No Escape: Theatricality in Hades., , and . FDG, page 26:1-26:8. ACM, (2021)Improving Undergraduate Attitudes Towards Responsible Conduct of Research Through an Interactive Storytelling Game., , , , and . CHI Extended Abstracts, page 265:1-265:8. ACM, (2021)Cozy mystery construction kit: prototyping toward an AI-assisted collaborative storytelling mystery game., , , , , , , , , and . FDG, page 86:1-86:9. ACM, (2019)