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Using a Driving Simulator to Assess Reaction Times and Driving Behavior for Forensic Accident Analysis., , , , и . AutomotiveUI (Adjunct Proceedings), стр. 320-322. ACM, (2023)Influences of Vehicle Communication on Human Driving Reactions: A Simulator Study on Reaction Times and Behavior for Forensic Accident Analysis., , , , , , и . Sensors, 24 (14): 4481 (июля 2024)Influence of Blind Spot Assistance Systems in Heavy Commercial Vehicles on Accident Reconstruction., , , и . Sensors, 24 (5): 1517 (марта 2024)Initiatives and challenges of using gamification in software engineering: A Systematic Mapping., , , и . J. Syst. Softw., (2021)Towards Dynamic Quadruped Locomotion: Development of a CPG-driven Foot Trajectory Generator., , и . MED, стр. 988-993. IEEE, (2022)Is It Worth Using Gamification on Software Testing Education? An Extended Experience Report in the Context of Undergraduate Students., , , , , и . J. Softw. Eng. Res. Dev., (2020)WebNCL: a web-based presentation machine for multimedia documents., , , , , , и . WebMedia, стр. 403-410. ACM, (2012)Gamification in Software Testing: A Characterization Study., , , и . SAST, стр. 39-48. ACM, (2018)The Impact on the Test Coverage Caused by the Introduction of Adaptive Behavior in a Legacy Web Application: A Case Study., , и . SAST, стр. 26-35. ACM, (2021)Improving Project Manager Decision with Gamification: An Experience Report., , и . SBQS, стр. 286-295. ACM, (2019)