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Modeling Math Success Using Cohesion Network Analysis.

, , , , , and . AIED (2), volume 10948 of Lecture Notes in Computer Science, page 63-67. Springer, (2018)

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Educational Data Mining Workshop., , and . AIED, volume 158 of Frontiers in Artificial Intelligence and Applications, page 716. IOS Press, (2007)Using Bloom's Taxonomy to Write Effective Programming Questions for Autograding Tools., , , and . SIGCSE, page 1260. ACM, (2019)Using game analytics to evaluate puzzle design and level progression in a serious game., , , , , and . LAK, page 440-448. ACM, (2016)Measuring Implicit Science Learning with Networks of Player-Game Interactions., , , , , , and . CHI PLAY, page 499-504. ACM, (2015)Intelligent Tutoring Systems, Educational Data Mining, and the Design and Evaluation of Video Games., and . Intelligent Tutoring Systems (2), volume 6095 of Lecture Notes in Computer Science, page 215-217. Springer, (2010)Survival Analysis on Duration Data in Intelligent Tutors., and . Intelligent Tutoring Systems, volume 8474 of Lecture Notes in Computer Science, page 178-187. Springer, (2014)Predicting Student Performance Based on Online Study Habits: A Study of Blended Courses., , , , and . EDM, International Educational Data Mining Society (IEDMS), (2018)How many friends can you make in a week?: evolving social relationships in MOOCs over time., , and . EDM, International Educational Data Mining Society (IEDMS), (2018)Linking Language to Math Success in a Blended Course., , , and . EDM, International Educational Data Mining Society (IEDMS), (2017)Data-Driven Worked Examples Improve Retention and Completion in a Logic Tutor., , , , and . AIED, volume 9112 of Lecture Notes in Computer Science, page 726-729. Springer, (2015)