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A Generic Architecture for Quickly-Deployable, Flexible, Scenario-Oriented Serious Games., , и . APMS (2), том 514 из IFIP Advances in Information and Communication Technology, стр. 287-294. Springer, (2017)Dynamic Agent Hierarchies for Design Prototypes., , и . WETICE, стр. 7-12. IEEE Computer Society, (2009)Anticipatory Alignment Mechanisms for Behavioral Learning in Multi Agent Systems., и . SAB ABiALS, том 4520 из Lecture Notes in Computer Science, стр. 325-344. Springer, (2006)Building Agent-Based Simulations Using Structural and Process Mental Models., , и . SYNASC, стр. 267-274. IEEE Computer Society, (2007)The future IT systems for virtual enterprises: product-oriented agent providers?, и . ETFA (2), стр. 261-270. IEEE, (2001)0-7803-7241-7.Using Serious Gaming to Discover and Understand Distributed Ledger Technology in Distributed Energy Systems., и . APMS (1), том 535 из IFIP Advances in Information and Communication Technology, стр. 549-556. Springer, (2018)Interaction Beliefs - A Way to Understand Emergent Organizational Behaviour., , и . ICEIS (4), стр. 241-248. (2007)Towards Novel Ways to Improve and Extend the Classic MIT Beer Game., , и . APMS (2), том 690 из IFIP Advances in Information and Communication Technology, стр. 446-460. Springer, (2023)Using a Serious Game Development Approach in the Learning Experience of System Engineering Design., и . APMS (2), том 514 из IFIP Advances in Information and Communication Technology, стр. 279-286. Springer, (2017)Discovering the EIS Architecture that Supports Hub-and-Spoke Freight Transportation Networks Operating in a Cross Dock Mode., и . ICEIS (3), стр. 388-395. SciTePress, (2013)